So I posted this once before but I'm not sure it was noticed, and the awesome show Ox just put on deserves another posting; his style reminds me of the Isle of Lewis chess pieces (the rooks); some of them are these guys biting the tops of their shields who are generally interpreted to be representing berserkers - they're cool pieces. If you ever go the Irish route for a berserker you could have a lot of fun drawing the "warp spasm" they were said to go through before battle; read an excerpt from The Tain about Cuchulainn's warp spasm, it's hilarious.
The alchemist should have owned up to things, and Ozzi should not let him off that lightly. And then they could have continued if they chose so. Continuing without getting things straight is not a good idea IMO. But then again, different people do things differently, and I might be wrong. If they continue, I wonder how things will go. Of course, if this was just an RP game, it would be of minimal importance, so no sense in fighting over it at all.
Agree about the importance of clearing things up and reviewing the mistakes before proceeding, but that should be done after they calmed down in order for it to achieve anything, since pointing fingers by itself never really solved anything.
As for the alchemist, to me it seemed more like he was actually trying to own up to his mistake but he simply got pissed by Miss Beauty Mole attacking him, while at the same time hardly saying anything when her boyfriend started the whole clusterf**k...
One way or another, this is neither the time nor the place for an AAR. If Mari feels that strongly about it, pop your return scroll and come back another day... after as much in the way of personnel replacement, retraining, or reorienting as may be necessary. But this kind of thing, in the middle of the operation? Bad karma.
Regarding the alchemist and reacting, if I had been in the alchemist's place, I would have been far too ashamed to even consider backtalk. An alchemist ought to know well the dangers of fire and of his own weapons and tools, and risking a fellow team member's life that carelessly... it might go very wrong for the party's survival later on.
Regarding first calming down, that is a very good point.
Regarding an ARR (After Action Review?), I think that is a good point, but they are in somewhat different circumstances than an army of even a corporation or guild. They don't have an employer, at least as far as I know. And that creates some very different circumstances. Furthermore, they are in very dangerous and varied situations in unknown territory, and thus need to be able to trust each other and their competence in stressful situations. Very high risk and reward. Besides, some adventurers might not even be slightly trustworthy, consider for instance Yoshimo from Baldur's Gate 2. I am not certain an ARR or similar makes sense or is practical in such a situation. This case definitely seems an honest mistake, but it wouldn't surprise me if for instance the "Herald of the Death Gods" on page 1-29 might consider sacrificing or killing a fellow team member, especially a pesky good-aligned cleric (then again, it might turn out that the herald is totally trustworthy and reliable).
Allow me to rephrase.
Feedback- positive and negative both- are necessary for improvement in any system. The time to do so is NOT when you're still in enemy territory. This is true if you are a top-down corporation, or a semi-democratic adventurer party (everyone has a vote, but some votes unofficially count for more) or the Gretchin Revolutionary Committee. If you feel strongly enough about what just happened to physically shove and scream at one of your fellow party members, it might be time to leave and sort out your differences somewhere safe.
And remember, every one of the people involved here may need any of the others to rescue them in the very near future. Out of the five people here, how many do you really think can bank on this happening, right now?
Yes, they cannot currently rely on each other, and that was true before Marigold's outburst and push, before the encounter even, judging fron the reaction when Ozzy was in danger and other things. So they cannot as such continue without setting things straight. Doing it somewhere safer is a good idea, and they are still close to the entrance, as far as I understand. But their morale might be low by now, and that might encourage them to go on regardless, despite it being a bad idea. And this was the second go they had at it, as I understand. And they have no formal processes, possibly no contracts between them, as far as I understand it.
I might have understood your comment as reviewing some time after they had continued.
"God's sake" & not "Gods' sake"? I didn't think Ozwald was in a monotheistic religion. Typically for fantasy settings there would be polytheism running about.
Or most likely I'm reading too much into this & missed the point completely.
Good spot! Though this will be gotten into much more in the future, here's an explanation:
Marblegate is set in a world with multiple gods, however the region surrounding Marblegate is a kingdom called Sword Court. It, along with the surrounding kingdoms (The Green Isles, Zweiländ, Vandalia, and Ostryg) were all once part of the Uronian Empire until it collapsed. (Remember the soldiers and the king on page 0-5? They were Uronians.)
The empire was monotheistic, and worshiped almost exclusively the Highfather (same as Colleen). Even after its fall, the religion has stayed the same.
Ozzi isn't religious himself, but he is from Sword Court, and almost everyone where he's from talks like there's only one God (at least, only one god that matters...)
The rest of the group seems... Well, they mean well. I think.
As for the alchemist, to me it seemed more like he was actually trying to own up to his mistake but he simply got pissed by Miss Beauty Mole attacking him, while at the same time hardly saying anything when her boyfriend started the whole clusterf**k...
Regarding first calming down, that is a very good point.
Regarding an ARR (After Action Review?), I think that is a good point, but they are in somewhat different circumstances than an army of even a corporation or guild. They don't have an employer, at least as far as I know. And that creates some very different circumstances. Furthermore, they are in very dangerous and varied situations in unknown territory, and thus need to be able to trust each other and their competence in stressful situations. Very high risk and reward. Besides, some adventurers might not even be slightly trustworthy, consider for instance Yoshimo from Baldur's Gate 2. I am not certain an ARR or similar makes sense or is practical in such a situation. This case definitely seems an honest mistake, but it wouldn't surprise me if for instance the "Herald of the Death Gods" on page 1-29 might consider sacrificing or killing a fellow team member, especially a pesky good-aligned cleric (then again, it might turn out that the herald is totally trustworthy and reliable).
Feedback- positive and negative both- are necessary for improvement in any system. The time to do so is NOT when you're still in enemy territory. This is true if you are a top-down corporation, or a semi-democratic adventurer party (everyone has a vote, but some votes unofficially count for more) or the Gretchin Revolutionary Committee. If you feel strongly enough about what just happened to physically shove and scream at one of your fellow party members, it might be time to leave and sort out your differences somewhere safe.
And remember, every one of the people involved here may need any of the others to rescue them in the very near future. Out of the five people here, how many do you really think can bank on this happening, right now?
I might have understood your comment as reviewing some time after they had continued.
Burn-wounds get infected really easily you know?
Or most likely I'm reading too much into this & missed the point completely.
Marblegate is set in a world with multiple gods, however the region surrounding Marblegate is a kingdom called Sword Court. It, along with the surrounding kingdoms (The Green Isles, Zweiländ, Vandalia, and Ostryg) were all once part of the Uronian Empire until it collapsed. (Remember the soldiers and the king on page 0-5? They were Uronians.)
The empire was monotheistic, and worshiped almost exclusively the Highfather (same as Colleen). Even after its fall, the religion has stayed the same.
Ozzi isn't religious himself, but he is from Sword Court, and almost everyone where he's from talks like there's only one God (at least, only one god that matters...)
Glad you noticed that detail!
Thank you Rocktopus. Can't wait for the next read. Keep up your good work.
I didn't see that coming...
Maybe I'll do a cast page when I have time.
Personally I think divine spell casters tend to be stronger supports
https://steamcommunity.com/sharedfiles/filedetails/?id=1151024404
But I just don't have time to make anymore, sadly.