Page 4-27

Page 4-27
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10th Jul 2018, 10:08 PM in Chapter 4
Average Rating: 5 (6 votes) Rate this comic

Author Notes:

Rocktopus 10th Jul 2018, 10:08 PM edit delete


Guest 10th Jul 2018, 10:50 PM edit delete reply
That's right lesser beings, fall in line. Not you Ox, you're clearly superior to the other 3.
Rocktopus 11th Jul 2018, 5:13 AM edit delete reply
Respect my authority!
Ven 12th Jul 2018, 6:32 AM edit delete reply
Whoa whoa whoa man I hope you are not adding Ox to that lesser beings count. Because the guy literally walked through fire to save his friends life that's MVP material right there.
Ven 12th Jul 2018, 6:35 AM edit delete reply
Oops never mind I forgot Ox was the dwarf when I typed this my bad. Still Ox deserves some MVP award after what he's been through.
Bookeater 10th Jul 2018, 11:28 PM edit delete reply
Taking charge.
Rocktopus 11th Jul 2018, 5:13 AM edit delete reply
Assuming Direct Control
Guest 10th Jul 2018, 11:33 PM edit delete reply
About time someone took responsibility for these adventurer wannabes. Now if he'll just do the smart thing after returning to town and kick out Alexus, Sera and Marigold. Ox is cool though, he has a brain in his barbarian head so he can stay.
Rocktopus 11th Jul 2018, 5:11 AM edit delete reply
In an emergency, it's the one who screams commands the loudest that's in charge.
knight from the edge 11th Jul 2018, 6:52 PM edit delete reply
to be fair Marigold has been mostly in the right when ever an argument starts and she's done as told pretty much the entire time. the other two thou can go suck chimera balls.
padanew 10th Jul 2018, 11:47 PM edit delete reply
Rule #2: A Sergeant in motion outranks a Lieutenant who doesn't know what's going on.

Now we see who really is the leader of the group. Sometimes you just need to yell loud enough to get everyone's attention.
Zudz 10th Jul 2018, 11:50 PM edit delete reply
I feel like this group needs some more Maxim 1 in their lives.

Pillage, /then/ burn.
Chippewa Ghost 11th Jul 2018, 12:46 AM edit delete reply
Chippewa Ghost
I am continually amazed that Marblegate doesn't get dozen "5" ratings... those drive "Popular Now" and more exposure.

(this is a pretty cool page)
Rudofaux 11th Jul 2018, 12:55 AM edit delete reply
Hear here!
Rocktopus 11th Jul 2018, 5:10 AM edit delete reply
Thanks! I'd love that, too. Though when it comes to internet success, it's usually just a matter of waiting until people spread the word.

I've had a few people post it on others sites and forums, but thus far I haven't gotten a big break yet.
Guest 11th Jul 2018, 8:04 AM edit delete reply
I'll see if I can't talk to a couple people...
Lurker 11th Jul 2018, 4:11 PM edit delete reply
Having witnessed the fate of more than several promising webcomics whose creators eventually pulled the plug before the end, and sympathising with them because it *can* get cruel out in the intarwebs, and also having read webcomics that eventually succeeded, I can only humble offer the advice: don't ever, EVER give up! You do NOT want to be seen as a quitter by the unforgiving, freeloading, and generally cruel internet audience. It's a taint on your reputation that will haunt you forever, and the internet does not forget. Stick with it until the end, no matter how discouraging it may seem. Even if it never makes the big break that you're hoping for, it will be a major plus to your portfolio in the future (having a completed work, popular or not, looks much better than having an incomplete work).

Plus, sometimes it can take many times longer than one may initially anticipate before the big break comes. There are webcomics out there that started off as side hobbies (because webcomic creators need to eat and pay bills too), but many years later became self-supporting. And I do mean many, MANY, years before that happens. Unless you get lucky. You *might* get lucky, but to be on the safe side, be prepared to stick with it for the long haul. Sometimes it may take until your second major work before recognition comes. But by then, having completed your first major work will score major points in terms of audience acceptance. So you want to stick with it no matter what, and don't give up before it starts paying off.

Having said that, though, having a definite advertising campaign does help. Take advantage of social media to reach out to potential new readers. Do it even if it seems boring or tedious. Don't believe the Hollywood motto "build it and they will come" -- that's a lie, and only works in a fantasy world. You need to actively promote and sell your product. If nobody even knows about it, how will they know where to come to? Reach out to as many channels as you reasonably can. Even webcomic lists that rank you at the bottom can still win you readers -- FWIW I found Marblegate one day while browsing low-ranking pages on out of boredom. Wouldn't have found it otherwise. And I've been regularly reading several comics on the same site that never made it to the first 2 pages. So you never know. Every little bit helps.

Good luck.
yetanotherguy 11th Jul 2018, 5:41 PM edit delete reply
@Lurker In my experience, most people do not at all fault someone that abandons a webcomic that is given away freely, and rightly so; if you haven't paid any money for the product, the author does not have any obligation at all to continue the comic.

Regarding paid products and services, I have never run a (webcomics) business, so I will not comment on that part ;).

@Rocktopus Would you be OK with the banner at the top as well as the profile image on being used by others purely for the purpose of advertising Marblegate?
Lurker 11th Jul 2018, 6:04 PM edit delete reply
I may have miscommunicated my point. It wasn't so much that people will hate you for not finishing a webcomic that you're working on without pay and giving away for free. It was that if you want to eventually make a living out of it, you have to be very, very persistent, and slog through the initial difficulty until you reach the break even point. Obviously, it's up to the author what he wants to do with it, either to push on, or abandon it. That's his choice to make. But if he wants to make it work, he'll have to stick with the uphill battle until he reaches the point where it finally begins to pay for itself.

The part about the internet being unforgiving is more a thing about reputation. Gaining a large-enough audience to self-support a webcomic has a lot to do with audience perception, and having finished works under your belt rather than unfinished works will go a long ways in giving the audience a good impression of the author, which, one would hope, makes them more inclined to support you. If a prospective supporter googles your name and finds unfinished works associated with you, he may feel a little less inclined to support you -- why be emotionally invested with a comic that, given previous track record, may be suddenly abandoned without resolution? Of course, it's totally understandable for the author to throw in the towel if it simply isn't working and the fun of creating the comic has waned into stressful tedium. That's the author's choice to make. But he stands a better chance to win over the audience by sticking with it until the end.
yetanotherguy 11th Jul 2018, 6:31 PM edit delete reply
@Lurker Ah, I understand much better, and yeah, I think you are totally right regarding that. But I still disagree regarding most readers/internet audience being not so nice :).
Rocktopus 12th Jul 2018, 12:01 AM edit delete reply
Don't worry, ya'll. The whole story is already written, so I have no intention of stopping. I've done a LOT of planning, budgeting and researching how to make a successful webcomic; I have done advertising before, and have mountains of social media to post on.

Sure, feel free to spread whatever you'd like around; and thanks!
Lurker 12th Jul 2018, 6:13 PM edit delete reply
One tiny suggestion: maybe add a TWC vote icon + link somewhere on the page? Preferably somewhere highly-visible but not overly intrusive? The easier you make it for someone to vote, the more likely it is they will actually do it. I know that I'm often far too lazy to navigate to TWC, then search for Marblegate, then click on the vote link. It's just far too much work. But something that takes me directly to the voting page? Definitely.
Lurker 12th Jul 2018, 6:16 PM edit delete reply
P.S. I feel like an idiot. You have the vote link right at the top of the page.

It's kinda visually lost among the other navigation links, though. Perhaps an actual TWC vote icon somewhere near the bottom of the comic image? Somewhere more likely to catch attention.
Rocktopus 12th Jul 2018, 9:33 PM edit delete reply
@Lurker Yeah, I've been wanting to have icon links to voting sites and patreon and stuff, but I have not idea how to do that. I've been using customized presets from ComicFury this site, and I passed Intro to Web design with a D- in college :P (and that's only because I copied my friends work half the time; I'm TERRIBLE with coding)
yetanotherguy 14th Jul 2018, 8:02 PM edit delete reply
@Rocktopus I have made a reply here because the comment system does not allow HTML tags, which is reasonble:
Rocktopus 14th Jul 2018, 8:30 PM edit delete reply
@yetanotherguy Sorry, I think you misunderstand. I didn't actually do ANY coding for this site; I just used a template that ComicFury supports. It automatically set up a site for me, and it was just a matter of uploading images and checking boxes for the layout of it.

If I were to try and add HTML to the site I have here, I'd have to start from scratch, and I have NO IDEA at all how to do that.; I would even know where to start.
yetanotherguy 14th Jul 2018, 10:50 PM edit delete reply
@Rocktopus After looking into it, I believe that it should be possible to edit the layout HTML in the webcomic management on ComicFury without having to rewrite lots of stuff. In order to add a link that has an image for a button, one/the way to do it would be to add a little bit of HTML code to the layout HTML in ComicFury in the right place (see the code I wrote in the linked comment for an example of this code), as well as upload an image to ComicFury used for the layout. You will have to provide the right path to the image, however; for instance, if the path for the image you upload ends up being "", then the path in the "href" should be "/files/images/patreon.png".

As an aside, I think ComicFury is using a standard approach of templates for the layout and web pages; the HTML layout file is not a pure HTML file, but a mixture of template-code and HTML. When a specific web page is then requested (like when a user goes to a specific comic page or the latest page using their browser), the ComicFury server then takes the HTML layout file, replaces all the template-code with the right content and data in HTML form for the given page and request, and gives the resulting HTML file back to the requester. The HTML you then write directly when editing the layout HTML should therefore be present as is in every single web page of the webcomic, since it is only the template code that is replaced with content and data.
padanew 12th Jul 2018, 6:18 AM edit delete reply
Never quit never give up and keep calm and draw on.
Sturzkampf 12th Jul 2018, 8:38 AM edit delete reply
Right. I've made an account to do that so I can upvote the page. Hope that helps. And I must remember to go over to TWC and upvote it there too.
Rocktopus 14th Jul 2018, 8:31 PM edit delete reply

Thanks to both of you! Your support really helps a lot.
Guest 11th Jul 2018, 12:49 AM edit delete reply
Ohhh, it was a leadership sword!! Just what he needed!
Rocktopus 11th Jul 2018, 5:14 AM edit delete reply
Sword of +4 Diplomacy
knight from the edge 11th Jul 2018, 6:59 PM edit delete reply
it gives Ozzy +4 to charisma, advantage on charisma saves, diplomacy checks and flanking attacks as well as -10 to his teammates bullshit
Rudofaux 12th Jul 2018, 6:21 AM edit delete reply
If only that could work on other players.
Rudofaux 11th Jul 2018, 1:01 AM edit delete reply
Finally, Ozzy takes command. (Most thieves rouges often do in the absents of wizards)

I'm thinking that he wasn't taking command earlier because of self-doubt. The way he looked leaving Colleen behind really ate him up inside. Probably effecting his confidence.
Rocktopus 11th Jul 2018, 5:14 AM edit delete reply
It's a dark day when the Rogue is calling the shots.
Rudofaux 12th Jul 2018, 6:03 AM edit delete reply
How so? Rogues often benefit from having a high intelligence stat because the skills available.

I know that rogues main stat is dexterity, but if one makes their main stat intelligence then that rouges no longer be the sneaky thief but the Jack-of-all-trades.

Food for thought.
Rudofaux 12th Jul 2018, 6:09 AM edit delete reply
Although, Bards with high charisma usually become the smooth talking con-man/ring leader.

At lest that how I've seen them get played.
ErictheTolle 14th Jul 2018, 7:32 PM edit delete reply
When the rogue has the highest Wisdom in the group...
crowbar 11th Jul 2018, 4:18 AM edit delete reply
<<Assuming Direct Control>>
Rocktopus 11th Jul 2018, 5:15 AM edit delete reply
<Right Click>
Sturzkampf 11th Jul 2018, 6:13 AM edit delete reply
Rocktopus 11th Jul 2018, 11:56 PM edit delete reply
Worstcase 11th Jul 2018, 11:28 AM edit delete reply
At least that archer has a melee weapon - though still not doing any damage with it apparently.
Rocktopus 11th Jul 2018, 11:58 PM edit delete reply
Doesn't look like it, nope
Rudofaux 12th Jul 2018, 6:09 AM edit delete reply
Being that he's an elf, it's mostly for show.
Product Placement 11th Jul 2018, 6:41 PM edit delete reply
Product Placement
Things are pretty dire when the rogue has to take charge.
Rocktopus 11th Jul 2018, 11:58 PM edit delete reply
True that
Rudofaux 12th Jul 2018, 6:10 AM edit delete reply
Then every game I've played sans a wizard must've been dire.
yetanotherguy 12th Jul 2018, 3:58 PM edit delete reply
Is the Intelligence attribute in D&D and related systems really that important compared to Charisma and Wisdom? Those two stats matter for stuff like skills such as "diplomacy" and "sense motive". Some rogues also focus more on combat, "background" or technical fields while letting others with more abilities and skills in leadership areas be the leaders. Many rogues also prefer to stay in the background most of the time. And finally, whether deserved or not, rogues don't always have good reputations or are mistrusted, though that very much depends on the rogue.

Thay said, there are definitely charismatic or cunning rogues that make good (ring) leaders, and several of their available skills fit well in that direction. And the real leader of a party does not have to be who is the spokesman for the party or who is presented as the leader (though that might turn out to be impractical or problematic in some situations). Furthermore, rogues usually don't spend lots of (player) time on figuring out spells, memorization, crafting, etc. like spell casters typically do, possibly leaving more time on handling leadership aspects like (team) tactics, strategy, planning, command and the like.
DaveP. 13th Jul 2018, 12:58 AM edit delete reply
Intelligence is almost essential for most Rogue builds because a lot of core skills end up being INT based (plus of course more skill points per level). I usually place it as second or third priority, with DEX as first.
Even for fighters or clerics, there’s some cool feats that require a minimum INT... plus it’s alwatys good to have a few extra skill points for things like character backgrounds and cross class skills.
yetanotherguy 13th Jul 2018, 5:58 AM edit delete reply
Ah, sorry, I forgot to add in that first sentence with "Is the Intelligence attribute [...] really that important *for leaders* compared to [...]".
Dalton Westmoore 12th Jul 2018, 12:55 PM edit delete reply
Dalton Westmoore
Ooh! Teamwork will save the day! Right?
Rocktopus 12th Jul 2018, 9:59 PM edit delete reply
I guess we'll find out!
Packless1 14th Jul 2018, 1:06 PM edit delete reply in Germany we say: 'TEAM' stands for:

(means: Somebody else does the job ;-)