Yes! I defiantly thought extensively how a town like this would actually work. The politics surrounding a magic dungeon, how its economy would work, safety precautions that would be taken, how prices would inflate when there is money and goods constantly coming up from below, how powerful wizards would be treated like nuclear weapons on the world stage... it's stuff like this that comes up in my Dungeons & Dragons game sessions that never seem to come up in video games; things you are never supposed to think about.
That's what makes Dungeons & Dragons so much different that video games; you can add a layer of believably to the game that makes the world feel more realistic and alive. That is defiantly something I want to achieve with Marblegate.
I must admit I am not entirely sure in which order the panels are to be read on this page. Is the 'POOF' panel before the 'HHUUURRPP' one or the other way round? While here it barely matters- aside from changing the context of that 'heads up' you might want to keep in mind to subtly arrange the panels for easier reading flow in the future. (Like shifting the position of one panel further up and the other further down.)
Personally, I didn't have an issue. Standard rule of thumb is top to bottom, left to right, so the large left handed panel is read before the upper right one.
Thank you for the feedback. The comic is read left to right, so when in doubt, that's how it goes. The big bottom left panel where she throws up comes before the bottom right two.
Yes that would have normally how I'd have read it, too, but here we have a tilted seperation pushing the 'POOF' panel up and I had been reading manga for the entire week, so it wasn't that easy for me to tell this time.
Technology:1
Magic: 0
Further, did that, looking back, provide any insentive for you to think differently for Marblegate? Or were you more in mind of the virtual RPG, or MMOrpg? I think of certain tongue in cheek comics like "The NPCs", where player and character awareness is hieghtenened.
Even so, I think what Marblegate is is unique, with touches like this, the room of mages and sages vetting returning adventurers, whether they like it or not...the modern inconveniences of beaurocracy in full, non-anachronistic (weird word use, sorry) view.
Anyway, cheers, love Marblegate!
Yes! I defiantly thought extensively how a town like this would actually work. The politics surrounding a magic dungeon, how its economy would work, safety precautions that would be taken, how prices would inflate when there is money and goods constantly coming up from below, how powerful wizards would be treated like nuclear weapons on the world stage... it's stuff like this that comes up in my Dungeons & Dragons game sessions that never seem to come up in video games; things you are never supposed to think about.
That's what makes Dungeons & Dragons so much different that video games; you can add a layer of believably to the game that makes the world feel more realistic and alive. That is defiantly something I want to achieve with Marblegate.
Also detection?