Page 3-3

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28th Aug 2017, 5:54 PM in Chapter 3
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Author Notes:

Rocktopus 28th Aug 2017, 5:54 PM edit delete


rinvar 28th Aug 2017, 11:32 PM edit delete reply
Just like flying nowadays!
Rocktopus 29th Aug 2017, 12:37 AM edit delete reply
But without the peanuts.
Magic: 0
Siva 30th Aug 2017, 10:51 AM edit delete reply
Do they even still offer peanuts on short flights?
rinvar 29th Aug 2017, 3:31 AM edit delete reply
Totally just an observation; the way this world, the town, us centered around dungeoneering is so open and know what I mean, like a real industry. This is an idea I seem to find lacking in every tabletop frpg; that seem to fight, if with lip service only, the tavern cliché, or adventuring guilds, or any beaurocracy around the dungeon by the wizards and mages...does that make sense?
Further, did that, looking back, provide any insentive for you to think differently for Marblegate? Or were you more in mind of the virtual RPG, or MMOrpg? I think of certain tongue in cheek comics like "The NPCs", where player and character awareness is hieghtenened.
Even so, I think what Marblegate is is unique, with touches like this, the room of mages and sages vetting returning adventurers, whether they like it or not...the modern inconveniences of beaurocracy in full, non-anachronistic (weird word use, sorry) view.
Anyway, cheers, love Marblegate!
Rocktopus 29th Aug 2017, 4:05 AM edit delete reply
Thank you so much for the kind words!

Yes! I defiantly thought extensively how a town like this would actually work. The politics surrounding a magic dungeon, how its economy would work, safety precautions that would be taken, how prices would inflate when there is money and goods constantly coming up from below, how powerful wizards would be treated like nuclear weapons on the world stage... it's stuff like this that comes up in my Dungeons & Dragons game sessions that never seem to come up in video games; things you are never supposed to think about.

That's what makes Dungeons & Dragons so much different that video games; you can add a layer of believably to the game that makes the world feel more realistic and alive. That is defiantly something I want to achieve with Marblegate.
John190 30th Aug 2017, 9:29 AM edit delete reply
Should have read the label.
Also detection?
Rocktopus 30th Aug 2017, 2:25 PM edit delete reply
You'll see next page :)
Worstcase 1st Sep 2017, 10:26 AM edit delete reply
I must admit I am not entirely sure in which order the panels are to be read on this page. Is the 'POOF' panel before the 'HHUUURRPP' one or the other way round? While here it barely matters- aside from changing the context of that 'heads up' you might want to keep in mind to subtly arrange the panels for easier reading flow in the future. (Like shifting the position of one panel further up and the other further down.)
Auraknight 1st Sep 2017, 12:41 PM edit delete reply
Personally, I didn't have an issue. Standard rule of thumb is top to bottom, left to right, so the large left handed panel is read before the upper right one.
Rocktopus 1st Sep 2017, 12:42 PM edit delete reply
Thank you for the feedback. The comic is read left to right, so when in doubt, that's how it goes. The big bottom left panel where she throws up comes before the bottom right two.
Worstcase 1st Sep 2017, 4:27 PM edit delete reply
Yes that would have normally how I'd have read it, too, but here we have a tilted seperation pushing the 'POOF' panel up and I had been reading manga for the entire week, so it wasn't that easy for me to tell this time.